In general, when can a ship perform a "free Action"?
Is it possible for a ship to perform the Cloak Action and the Sensor Echo Action in the same round (e.g. If one of my own cards requires me to "discard" or "disable" the card in order to activate its special ability, can I choose when to use this card (e.g. Romulan Pilot, Captain Janeway), does the defender roll 1 less defense die for each Scan Token? If an attacking ship has somehow managed to acquire multiple Scan Tokens (e.g. If an ability takes place after a ship moves, when precisely does this ability trigger? When checking to see if a ship's attack is blocked by a planet or other obstruction, should you lay the Range Ruler flat or on its edge?
If a ship moves onto or through an Obstacle, can it still perform card text that does not require an Action (for example, can Martok still grant a free Action to another ship)? If a ship moves onto or through an Obstacle, can it perform any Actions later during the round? When a card ability forces a player to roll fewer attack or defense dice "this round" (for example, Kyle), how does that work? When a card ability allows a player to gain a certain number of attack or defense dice "this round" (for example, Scotty), how does this work? Does the term "friendly" on a card ever refer to the ship on which the card is located? Can I voluntarily de-Cloak at any time (i.e. Can I voluntarily disable my Shields at any time (i.e. If a ship overlaps another ship or obstacle, can it still perform free Actions?
If two ships' bases are touching each other, do those ships ignore considerations of firing arc when attacking each other? When I perform the Cloak Action, do I disable all of my remaining Shield Tokens, or do I get to keep one Shield Token Active? When Squad Building, is there a penalty for including ships of different Factions in the same Fleet? If I have a Ship, Captain, Upgrade, or Damage Card that uses the word "you", does it refer to that specific ship or to all of your ships?